Progress is slow mainly because I keep going back and fiddling with little things rather than adding new features to the engine. There’s still no actual functionality or properties to tiles so this is really something I need to make a start on – it’s not difficult.Anyway there are a few cosmetic changes. I’ve added an Ultima style border dividing the screen into three main area – overhead view, messages and the character status/inventory browser type area. The 16×16 font has been replaced with an 8×8 one – currently Joshua Steele’s Ultima 4 Upgrade one. I wanted to be able to put quite a lot of textual information on the screen for combat, conversations and intentory details but this was difficult with the larger font and a smaller font also leaves more space for item graphics, status bars or icons which I think will make the display a lot more interesting. This font is good for now but I’ll keep my eye open for something a bit more unique.I’ve reverted to the David Gervais tileset and RLTiles tileset. Both are good tilesets with plenty of intersting to tiles though there are a number of typical tiles I’ll need to create/find elsewhere to complete some content.Really need to add some simple tile properties. Are tiles passable? Can they be seen through? Do they link to another map? And so on…