Author Archives: Acrin1

Moving my C64 CRPG to Turbo Rascal

Following a suggestion on one of my recent YouTube videos I’ve been trying out Turbo Rascal Syntax Error (TRSE) for my Commodore 64 game development and first impressions are very positive. TRSE uses a Pascal style language which I have used previously at University, though I missed out on the famous Borland Turbo Pascal for… Read More »

Demon’s Isle v2.0 – C Programming on the C64

A couple of years back I did some work on programming the Commodore 64 in C using CC65. I recently took another look at one of these C64 CRPG projects and posted a brief video: I’ve started working on this again and have lots of ideas about how to expand it next. Not sure I’ll… Read More »

General update – March 2021

Belated Happy New Year. I hope that you, your family and friends are well and keeping safe during these difficult times. It’s been a long time since I posted even though I have been up to various retro computing activities on and off since I last posted in November 2020. It’s almost 12 months that… Read More »

More Pi?

I’ve recently bought a Raspberry Pi 400 which I am planning to use for most of my coding projects going forward. If you’re not familiar with this, it is a Pi single board computer but integrated into a keyboard with the relevant ports accessible at the rear very much like the classic computers that you… Read More »

C64 CRPG: Adding a map

Since I last posted I’ve been doing most of my game development on a Raspberry Pi 3B+ under Raspberry Pi OS . There has been a little bit of a learning curve with getting this set up and some of the utilities I was using aren’t available under Linux but overall it’s working quite well.… Read More »