Author Archives: Acrin1

C64 CRPG Update: The Citadel

I’ve been working away on my Commodore CRPG as time allows and making some good progress with it. It’s provisionally called “The Citadel”. I’ve made a number of visual changes including moving the map display to a separate screen which I think works quite well, tweaked the wall graphics a bit and added a custom… Read More »

More Commodore 64 CRPGs

Was it really September 2019 when I last posted here? Wherever you are I hope you, your family and friends are healthy and safe during the current COVID19 pandemic. I’m working remotely from home during this time which has its challenges but have done quite a bit of CRPG development since last year. I’ve been… Read More »

Alternate Reality: A Return to Xebec’s Demise?

In early 2018 I came to the realisation that I probably wouldn’t be able to contribute much time to working on my port of Philip Price’s Alternate Reality (AR) series which I’d called Alternate Reality X (ARX). My last public release was on 21st May 2017 and personal issues had to take priority. Around the… Read More »

My Commodore 64 CRPG – August 2019 Update

Though I haven’t posted here on the blog since April, I’ve been busy working away on my Commodore 64 CRPG. Since I last posted I became a little side-tracked learning how to code certain things on the C64 as well as considering some different game styles. At one point I was interested in creating some… Read More »

C64 Bitmap mode…or not?

I’ve been experimenting a little bit with the bitmap modes on the C64. As mentioned previously there are a choice of high resolution (320×200) or multi-color (160×200) bitmap modes on the C64. There are various pros and cons with these two bitmap modes as well as with using the other character based modes the C64… Read More »

C64 RPG Display Choices

Since my last post I’ve been experimenting with using the Commodore 64’s multi-color character mode. This mode allows you to display 4 different colours in each 8×8 pixel character cell but with the loss of horizontal resolution. Each “pixel” in multi-color mode is effectively made up of 2 horizontal pixels – this sometimes leads to… Read More »

New Developments

Here’s the latest image from my Commodore 64 RPG. I’ve added some additional tiles (from Ultima IV) as placeholders and to give me something to work with whilst coding game functionality. The Ultima IV tiles and C64 character set are temporary. I now need to add some additional maps to the game with working entrances… Read More »

Graphics Editing

I’ve spent a bit of time looking at Windows based tools to enable me to easily put some new graphics into the C64 game. Previously I was exporting a simple binary file from the character editor in CBM PRG Studio which works ok but isn’t really geared towards larger bitmap graphics than tiles or sprites.… Read More »