Author Archives: Acrin1

Revising the map display

Since my last post I’ve made some fairly significant changes to the on screen map display for my C64 CRPG. Firstly I’ve changed the display from a full screen map to a window onto the map. In addition I’ve changed the code to display each map tile using 4 characters rather than a single one.… Read More »

CRPG Visuals – My thoughts

One of the challenges of creating a CRPG for the Commodore 64 is deciding what sort of visual style I would like for the game. I’m working with an overhead view as I think that plays well to the C64’s capabilities and I’m a big fan of top down games such as the Ultima series… Read More »

Creating a Commodore 64 CRPG in 2019

At the age of 11 I became the proud owner of a Commodore 64 home computer and before long, started to draw out dozens of game designs on paper. Whilst I wrote some initial BASIC coding for many of these, it usually wasn’t long before I hit some roadblock and moved onto the next idea.… Read More »

Alternate Reality Remake Projects

As many of you will know I’m no longer working on development of my Alternate Reality:The City & The Dungeon remake, Alternate Reality X. This was written in C++ and used the SFML library and ran under Microsoft Windows. I may spend a bit of time to fix a few bugs with my last release… Read More »

Update – August 2018

Hi there! As many of you will be aware or guessed I have been dealing with some major changes in my life for some time now which meant I wasn’t posting on the blog or able to work on any game development. I won’t bore you with the details but despite still having some big… Read More »

PC Upgrades and thanks

I’d been using an old PC for some time. It was several years old with a small case design for a specific motherboard / hardware combination and struggled with some of the fairly basic things I wanted to do including my game development. My son upgraded his PC over Christmas and gifted me his old… Read More »