Alternate Reality X – Guild Wars!

I’ve started work on adding full functionality and merging guilds for both the City and the Dungeon scenarios. This obviously posed a few interesting issues that I had to decide on how to approach. Should I use the 8bit Dungeon guild model or the 16bit City one? Should I treat the guilds located in the… Read More »

Alternate Reality X – Fixing zones

Now that release 0.42 of ARX is out I’ve started on the next set of fixes and additions. A few people had commented that some of the Dungeon map zones were displaying the wrong textures and colours so I thought I would look at fixing these. For example the areas around the Dungeon Chapel had… Read More »

Alternate Reality X – Version 0.42 released soon

I’ll be releasing version 0.42 shortly. This will only be a minor release but it does add a few features that people have been asking for repeatedly.  The main changes are: Save and load characters in the City or Dungeon Updated automap that only shows explored areas Updated Exit / Quit behaviour and help screen Sell… Read More »

SFML 2.0 – Release Candidate

The Simple Fast Media Library (SFML) version 2.0 is now at the Release Candidate stage and is available as a download from the SFML website. I’ve been waiting for this for some time. Hopefully the final 2.0 release won’t be far away. It provides you with all the necessary library functions you need to code… Read More »

Alternate Reality X – Further tweaks

I’ve just about completed the saving and loading of characters within ARX. The only things to add to the save game format for current features are the tavern / inn jobs available and tavern food / drink available. Both of these change on a daily basis and should really be captured as part of the save game.… Read More »