Stone of the Citadel: Minimap

I’ve added a mini map to the display to help navigate around the map. This is based on my Alternate Reality X code just now but I’m going to modify it to show only explored sections of the map: either individual cells or whole chambers and corridors a chunk at a time. I’ve also altered the current textures and spent some… Read More »

Alternate Reality X – Release 0.4

I’ve finally released a new version of my Alternate Reality remake project. It’s available for download over at: www.crpgdev.com as always. It’s good to finally get something out even if it’s not as full featured as I’d hoped. The problem I have now is that there are lots of different parts that I’m capable of… Read More »

Alternate Reality X – More encounters…

After wasting a few hours modifying the monster data file format I eventually reverted to almost the same format I started with – I really need to learn to leave things where they are if they are not presenting any major problems. The main reason for the changes was to save me hand editing the… Read More »

Alternate Reality X – Encounter updates

I’ve made quite a lot of changes to encounters over the last week. Possibly the most noticeable is that I’ve changed the encounter menus to reproduce the Alternate Reality: The Dungeon style. That means a single column with a secondary menu for “Transact”. You no longer get attacked by all encounters automatically dependent on their… Read More »