Alternate Reality X – Treasure!

I’ve finally added in some basic treasure finding but just now only for generic volume items like food packets, water flasks, keys, crystals, gold etc. I spent ages trying to get the right messages appear to check my object buffer within the game and update the status line correctly that there were objects to pick up… Read More »

Alternate Reality X – Bug Fixes

It’s been a couple of months since I did any work on Alternate Reality X – a combination of work, home life and other interests but after that break I’m keen to progress to the next release. I spent a few hours over the last couple of days fixing some bugs which were reported on… Read More »

Alternate Reality X – Adding Dungeon levels 3 & 4

After the 0.3 release I thought I would add the two remaining Dungeon levels to the game. That would mean I’ve then covered all the maps in the original Alternate Reality City and Dungeon scenarios. I converted the original game files to my text format and have now connected up map level 3 to the… Read More »

Weapons & Armour purchases in place

You can now buy all your weapons and armour from the Smithies in the City. It took me a while to iron out a bizarre bug when equipping armour bought from the Smithy but everything now seems to be working smoothly. It was also a useful refresher on the way I’ve set up the objects in… Read More »

New Year , New Challanges

As we come to the start of another year I’ve been thinking about the last 12 months and what I want to achieve during 2011. Lots of things are uncertain at work just now so I’ll need to see how they develop over the next few months and I’ve other things I want to work on such as… Read More »

Alternate Reality X – Teleport trouble!

For some time now there has been a bug in the teleport code which I needed to fix. Basically when you tried to use a teleport square which moved you from one Dungeon level to another you ended up being moved into a void outside the current map. This should have been easy to fix… Read More »