Shops & Signs

I’ve finally managed to make a bit more progress over the weekend, adding signs to the City doors and also adding some code to display City establishment images (E.g. Guilds, Inns etc) with some relevant menu text. A lot of time was spent capturing all the images for door signs and establishments from the Atati… Read More »

City Backgrounds added

Thanks to information I’ve received today I’ve now been able to add the four City backgrounds into the project. There are different mountain range backgrounds within the City depending on whether you’re facing north, south, east or west. I’m now having a go at adding the door signs for the various City establishments (E.g. guilds,… Read More »

Return to Alternate Reality

Well it’s been a long time since I posted anything on this blog even though there has been a fair bit of progress on the Alternate Reality front in the last year. Whilst I’ve not done a lot in the last few months I did some good work during the summer and what I’ve produced… Read More »

Alternate Reality and SFML 1.2

Following the release of the SFML 1.2 library I began playing around with my Alternate Reality CRPG remake again. I wanted to use OpenGL to draw the 3D view but be able to use the built in 2D functions of SFML for all the other elements on the screen such as text. I was able… Read More »

Added Tile Properties

It took me a while to sort out the new file format for the terrain objects but I’ve now got a simple machine/human readable format which I can reuse for the monster and item files. Now that I’ve done this I’ve thinking of splitting game objects into 3 different areas – terrain, monsters and items.… Read More »

Demons – Slow Progress

Progress is slow mainly because I keep going back and fiddling with little things rather than adding new features to the engine. There’s still no actual functionality or properties to tiles so this is really something I need to make a start on – it’s not difficult.Anyway there are a few cosmetic changes. I’ve added… Read More »

Bitmap Fonts

Added some bitmap font functions. SFML already has good font support for many popular types of font built into it but I was wanting to use a simple fixed-width bitmap font. The font in the picture is from Alternate Reality: The Dungeon. A simple map loader has been added (loading in an Ultima 5 map… Read More »

Inspiration from other games

I’ve been playing some of the old games that I like and thinking about what are the positive and negative features of each game and which I want to incorporate or avoid in Demons Eye. I’ve just been playing Ultima V and this has given me a few ideas. One of things that put me… Read More »