“New” Dungeon gate graphics |
Release 0.61 of Alternate Reality X is now available from the downloads page at www.crpgdev.com.
I’ve switched from Microsoft Visual C++ 2010 to Code Blocks for development and also upgraded to a newer version of the SFML library. These changes uncovered some bugs which had previously gone unnoticed but might have caused players to experience crashes. Compile times on Visual Studio 2010 were much slower for me than the 2008 version and I liked the option with CodeBlocks of using the same development environment and project files to compile native versions of ARX on Linux and Mac.
This release also has a few visual changes with the addition of some new encounter artwork from Ted to replace my placeholder images. I think they work really well and can’t wait to see what Ted comes up with for some of the other characters. I’ve also added some images you might not have seen before from the 16bit Amiga version of the City and the unreleased Amiga version of the Dungeon. Hope you like them.
The main changes in release 0.61 are as follows:
- Switched to CodeBlocks and MinGW for development
- No longer requires Visual Studio C++ runtime installed
- Switched to latest version of SFML 2.0 (downloaded 1st March 2013)
- Improved compatibility for players using Intel graphics cards
- Fixed Bug #019: Offer menu won’t page back when offering to Pauper
- Added check for arx.ini configuration file when the game is run
- Flags for Trolls, Goblins and Oracle now correctly included in save games
- Added “Loading…” message when loading image resources
- Added 3 new encounter images from Ted for use with alternate wall textures
- Removed the Might & Magic 6 encounter placeholder images
- Added Amiga City & Dungeon interiors for use with alternate wall textures
With the major changes behind the scenes in this release there are likely to be some new bugs I’ve not seen yet but hopefully you enjoy the release.
Thanks for your continued support,
Acrin1