Tag Archives: programming

Exploring Unity 3D

I’ve just got home after being away for over a week so I’ve not done any further work on Alternate Reality X during that time. However I spent a few hours today familiaring myself with the basics of the free version of the Unity game development system and I’m pleased with the results so far. On first… Read More »

Visual C++ 2010 Express and SFML 2

Based on some issues that players of Alternate Reality X reported, I was keen to try out one of the more recent versions of SFML 2.  Hopefully this would resolve problems relating to the use of RenderTextures on machines using integrated Intel graphics. Using a very helpful tutorial by SFMLcoder over at http://sfmlcoder.wordpress.com/2011/06/15/building-sfml-2-nmake/ I was able to… Read More »