Alternate Reality X – Release 0.64 Now Available

Release 0.64 of Alternate Reality X is now available from the download pages over at:

www.crpgdev.com.

I’ve added the final City establishment – the City Healers – to the game, City style potions, poison, diseases and a number of bug fixes. All 44 types of potion can be found in the game but several of them will need some work in the next release to be a 100% completed. Treasure Finding is working though and directly influences the probability of finding treasure after an encounter – something which people had mentioned in the last release. Potions are easier to find in this version than they will be in the final version to give players the chance to try them out.

The full list of changes include:

  • Added City Healers – Includes heal wounds, cure disease, remove alcohol and remove delusions
  • Added City style potions as treasure – Examine, Sip, Taste and Quaff
  • Added Treasure Finding stat
  • Added diseases and poisons and their effects
  • Updated the wandering healer for the above
  • Updated main menu with new image / layout
  • Updated “Active Magic” and “Known Diseases” displays
  • Added compass images from Jason and added background for use with large 3D window
  • Added new guard / warrior encounter image from Ted
  • Reduced encounter frequency
  • Fixed Bug #027: Game hangs on second play through when creating character
  • Fixed Bug #028: Compass images hard to see in full screen mode and needed position adjusting
  • Fixed Bug #029: Crash when pressing ESC from Use object menu
  • Fixed Bug #030: Shop stock items not saved as part of save game 
  • Fixed Bug #031: Tavern and shop stock items not refreshed each day
  • Fixed Bug #032: Guild lyrics display too quickly
  • Fixed Bug #033: Death lyrics display too quickly

If you would like to support the continued development of Alternate Reality X then please consider making a donation towards my time and web site costs via the PayPal link on the blog, ARX Facebook page or website.

Alternate Reality X – Release Roadmap – May 2013

Updated: 22nd May
2013
 
At the time of writing release 0.63 of Alternate Reality X is now available. Ths list below includes unimplemented and new features. Release 1.0 will include all the content and features of the original City and Dungeon scenarios. It will be fully playable with all the quests completed plus a few more extras which will be unique to ARX. I have not included dates at this point and intend to keep implementation flexible but have grouped features in the major release sections where I think it’s most likely they will be added to ARX. I would typically expect around 2-3 releases per group. New art, sound and music assets will be added to the game across multiple releases.
I’ll update this as I expand it and probably put it into a tabular format so I can tick off each item as work on it is completed. The list is likely to get longer initially as I add more items and expand some of the individual items into smaller pieces of work.
 
Comments as always welcomed.
Release 0 .6x
  • Major changes to the object and inventory system for dynamic object creation such as clothing and custom weapons
  • Further work on City Shops
  • Add City Healers
  • Add experience modifiers following successful encounter 
  • Display clean ups across resolutions and different display options
  • Add check for successful retreat from encounters
  • Adjust encounter frequency as currently seem too frequent in City
  • Potions – City Style – sip, taste, quaff etc
  • Merchant – trade for timepieces or compass (via menu)
  • Use crystal to charge guild ring
  • Thieves stealing items
  • Devourer “devouring” items
  • Add encounter treasure item – eyes
  • Add some of the remaining combat features (surprise, waylay, flee, summon spell cast, block, disarm etc)
 
Release 0.7x
  • Add duration based spells – Strength, Dexterity, Charisma, Fireblade
  • Add combat spells – Cold Blast
  • Spells (nearly all)
  • Add additional encounter tables for the Dungeon
  • Add Rathskeller Bar & Grille
  • Add all encounter weapons
  • Add encounter treasure items – scrolls, eyes, wands, horns, cards etc
  • Add Dungeon Level 4
  • Add effects of hunger, thirst and alcohol
  • Add “Examine Items or Spells” option – Low priority
  • Add Dungeon level 1 and 2 special locations and quests
Release 0.8x
  • Add Dungeon Smithy
  • Add Bank Vaults
  • Add Weapon Enchantress
  • Add Dungeon Chapel
  • Add Smithy animation
  • Add Dungeon level 3 and 4 special locations and quests
  • Add remaining unique treasure items
  • Weapon durability, breaks and repairs
  • Darkness – light spell, torch light, helm of light
Release 0.9x
  • Add Encounter animation scheme
  • Add City Rain and Storm effects
  • Add any remaining Dungeon quests & locations
  • Add Dungeon ending sequence
  • Add curses, diseases and poison
  • Turn point + sub square movement (possibly)
  • Delete saved game
  • More info on saved game – time and date, char level, location etc
Release 1.0
  • Add the AR introduction sequence
  • Produce the ARX manual and supporting documents
  • Add an ARX icon
  • Everything else I’ve forgotten!

Alternate Reality X – Release 0.63 Now Available

Release 0.63 is now available for download from the downloads page at www.crpgdev.com. It includes the much requested City shops. I’ve started work on the City Healers but there is a bit more to do and there is still some furtehr work to do on the Shops to make them similar to the original City.  This release contains:

  • Added City shops – core functionality including randomised stock, viewing, buying and wearing
  • Trying to close program now brings up options screen for save & quit
  • Adjusted gate counter speed to make it closer to the original games
  • Code to adjust lyric speed against different processors by Scott
  • Improved timings for lyric files for City Smithy (both original and new music versions)
  • Fixed Tavern opening and closing times

If you like what I’m doing and wish to support the project’s future development please consider making a small donation from the blog, webpages or ARX facebook page link.

More updates coming soon!

Thanks,
Acrin1

Alternate Reality X – Release 0.61 Now Available!

“New” Dungeon gate graphics

Release 0.61 of Alternate Reality X is now available from the downloads page at www.crpgdev.com.

I’ve switched from Microsoft Visual C++ 2010 to Code Blocks for development and also upgraded to a newer version of the SFML library. These changes uncovered some bugs which had previously gone unnoticed but might have caused players to experience crashes. Compile times on Visual Studio 2010 were much slower for me than the 2008 version and I liked the option with CodeBlocks of using the same development environment and project files to compile native versions of ARX on Linux and Mac.

This release also has a few visual changes with the addition of some new encounter artwork from Ted to replace my placeholder images. I think they work really well and can’t wait to see what Ted comes up with for some of the other characters. I’ve also added some images you might not have seen before from the 16bit Amiga version of the City and the unreleased Amiga version of the Dungeon. Hope you like them.

The main changes in release 0.61 are as follows:

  • Switched to CodeBlocks and MinGW for development
  • No longer requires Visual Studio C++ runtime installed
  • Switched to latest version of SFML 2.0 (downloaded 1st March 2013)
  • Improved compatibility for players using Intel graphics cards
  • Fixed Bug #019: Offer menu won’t page back when offering to Pauper
  • Added check for arx.ini configuration file when the game is run
  • Flags for Trolls, Goblins and Oracle now correctly included in save games
  • Added “Loading…” message when loading image resources
  • Added 3 new encounter images from Ted for use with alternate wall textures
  • Removed the Might & Magic 6 encounter placeholder images
  • Added Amiga City & Dungeon interiors for use with alternate wall textures

With the major changes behind the scenes in this release there are likely to be some new bugs I’ve not seen yet but hopefully you enjoy the release.

Thanks for your continued support,
Acrin1

Alternate Reality X – Release 0.60 Now Available!

Release 0.60 of Alternate Reality X is now available for download from:

https://www.crpgdev.com/downloads.html

It contains the following additions and bug fixes:

  • Implemented City and Dungeon encounters as a single set using same encounter object format
  • Combined encounter images into single set using Dungeon images for majority
  • Added all Dungeon fixed encounter specials (32 in total)
  • Added weapons for encounter specials above
  • Added a Dungeon Quest
  • Fixed Bug #002: Delay of a couple of seconds when entering some shops / modules due to music loading
  • Fixed Bug #003: Mini map edges don’t refresh properly
  • Fixed Bug #004: City map wrapped at some points instead of leading to Wilderness
  • Fixed Bug #013: Lyric strip appears over shop / module image at 800 x 600 resolution
  • Fixed Bug #014: Daggers only type of weapon dropped after winning an encounter
  • Fixed Bug #001: Goblins and Trolls don’t recognise that you’re carrying rival ring half
  • Fixed Bug #016: Oracle offerings did not include weapons etc
  • Fixed Bug #017: Pauper could not accept all positive items and never rejected offers
  • Fixed Bug #018: City encounters didn’t drop weapons

Hope you enjoy it. There should be another release out soon in February.

Thanks for your continued support and feedback- greatly appreciated.

All the best,
Acrin1

Alternate Reality X: Release 0.59

Release 0.59 is now available from the downloads page at www.crpgdev.com. This release fixes and adds a number of features around experience awards, levelling up and level up bonuses for the seven primary stats. There’s more work to be done to make experience points accurate across the whole of ARX and the City.

Changes included in this release are:

  • Removed levelling up cap (previously level 5)
  • Added stat bonuses when levelling up
  • Added Strength, Intelligence and Charisma bonuses for repeated successful actions
  • Dungeon encounters now award correct experience points when you defeat them
  • Dungeon encounters now award correct experience points for 50% of hits during combat
  • Removed “spinner” special from Dungeon level 1 map (location 40,15) as it left player trapped
  • Added Knight to Dungeon encounters & related alignment adjustments
  • Added Pauper introduction message
  • Added text for quests to Oracle module
If you like what I’m doing with ARX then please consider dropping me a note, spreading the word online or making a small Paypal donation towards my time. 
All the best,
Acrin1

Alternate Reality X: Release 0.58

Release 0.58 is now available from the downloads page at: www.crpgdev.com. Please note that you may need to download the Microsoft Visual Studio C++ 2010 x86 Redistributable Runtime from Microsoft’s site. Release 0.58 includes the following additions and bug fixes:

  • Switched development to new version of SFML 2 media library
  • Switched development to Visual Studio C++ Express 2010
  • Added Barred door interaction in Dungeon – Locked, Bolted and Enchanted
  • Added some Dungeon unique treasures – Razor Ice, Sword of the Adept, Map Stone & Amethyst Rod
  • Expanded weapon format to include bonus to hit, parry, 2 handed, alignment, minimum stat requirements
  • City Enclosed areas added by Dalimar
  • City deathtraps fixed by Dalimar
  • Fixed some Dungeon zone colour schemes
  • Started work on Dungeon Oracle module
  • Bug fix: Fixed so more than 44 rectangular map zones can be defined
  • Bug fix: Fixed crashes relating to songs with longer sequences of lyrics
  • Bug fix: Fixed images for staircases,
  • Bug fix: Goblin Lord & Troll Tyrant now carry a Sceptre of Evil (not a dagger)
  • Bug fix: Lyrics strip image overlapped with shop image for 800×600 resolution

Hope you find something of interest in this release. Thanks for your continued support for this project.

All the best,
Acrin1