Tag Archives: SFML

Alternate Reality X – Back on track

It’s taken me a long time to start getting back into Alternate Reality X but I finally have my most recent version up and running again on a different computer, with the latest version of the Code::Blocks development environment and the latest packaged release of the SFML multimedia library. I’ve used both of these for some… Read More »

Visual C++ 2010 Express and SFML 2

Based on some issues that players of Alternate Reality X reported, I was keen to try out one of the more recent versions of SFML 2.  Hopefully this would resolve problems relating to the use of RenderTextures on machines using integrated Intel graphics. Using a very helpful tutorial by SFMLcoder over at http://sfmlcoder.wordpress.com/2011/06/15/building-sfml-2-nmake/ I was able to… Read More »

SFML 2.0 – Release Candidate

The Simple Fast Media Library (SFML) version 2.0 is now at the Release Candidate stage and is available as a download from the SFML website. I’ve been waiting for this for some time. Hopefully the final 2.0 release won’t be far away. It provides you with all the necessary library functions you need to code… Read More »